Hold Monster

Arcane Enchantment/Charm
Level: Magic user 5
Range: 5 ft / level
Duration: 1 round / level
Area of Effect: 1-4 creatures
Components: V, S, M
Casting Time: 5 segments
Saving Throw: Negates

A hold monster spell completely immobilises up to four creatures of any kind for the spell’s duration. The magic user decides how many creatures he or she will target with the spell: if there is only one target, the saving throw is made at –3; if two, each makes the saving throw at –1; and if the magic user seeks to hold three or four enemies, each makes its saving throw with no penalty. If a magic item or spell operates partially to negate the effects of paralysis, failure on the saving throw will have the effect of a slow spell rather than completely immobilising the target. Creatures held by this spell may be killed or bound at a rate of one per round, or, if the attacker chooses, may be attacked at twice the normal rate with an automatic hit, for maximum damage.