Find Familiar

Arcane Conjuration/Summoning
Level: Magic user 1
Range: 0
Duration: See below
Area of Effect: 1 mile radius / caster level
Components: V, S, M
Casting Time: 2d12 hours
Saving Throw: See below

Magic users of higher level often summon familiars to assist them with various tasks. Indeed, a familiar can also be of considerable benefit to a lower level magic user (even increasing others’ estimation of his or her power), but the risks inherent in losing a familiar can be daunting to a weaker spell caster. To summon a familiar, the magic user must intone the words of the spell over a well-stocked fire source, sprinkling the flames with expensive incense and powders (100 gp in total value). The caster must maintain his or her casting for as long as necessary (2d12 hours) until a familiar arrives (or the casting time expires without success). The spell may be attempted only once per year, and the caster has no control over the type of animal that will respond. When it arrives, the familiar is a faithful servant and ally to the caster. Normal familiars have 1d3+1 hit points, are AC 7, and are as intelligent as a lower-than-average human. When the familiar is within 120 ft of the magic user, the magic user gains additional hit points equal to the familiar’s. However, if the familiar is ever killed, the magic user permanently loses twice the familiar’s hit points.

1-23-56-89-1112-1415+Familiar
01-0501-0501-0601-0601-0701-07Special
06-2506-2507-2907-2908-3308-33Cat
26-3526-3630-4030-4134-4534-46Hawk
36-4537-4741-5142-5346-5747-59Owl
46-5548-5852-6254-6558-6960-72Raven
56-6559-6963-7366-7770-8173-85Toad
66-7570-8074-8478-8982-9386-98Weasel
76-0081-0085-0090-0094-0099-0None

A special familiar is entitled to a saving throw in order to avoid the effect of the spell. The type of special familiar to appear depends upon the magic user’s alignment:

Lawful good or Lawful neutral: Brownie Chaotic good, Neutral good, or Neutral: Pseudo-dragon Lawful evil or Neutral evil: Imp Chaotic evil or Chaotic Neutral: Quasit