Earthquake

Clerical Trasmutation/Alteration
Level: Cleric 7
Range: 120 ft
Duration: 1 round
Area of Effect: 5 ft diameter/ level
Components: V, S, M
Casting Time: 1 turn
Saving Throw: None

The cleric invokes a small but intensely powerful earthquake within this spell’s area of effect. The spell may be used to create landslides, drain marshes, cave in tunnels, and collapse buildings. Yawning cracks in the earth have a good chance to swallow creatures in the area: the chance of falling into such a crevice (by creature size) is 1 in 4 (small), 1 in 6 (medium) and 1 in 8 (large). Being swallowed up in such fashion is, of course, fatal. Trees standing in the area of an earthquake spell have a 1 in 3 chance of being uprooted