Random Dungeon Encounters

Directions: When a random monster encounter is called for, roll a d12. Cross-reference the result with the dungeon level where the encounter occurs on the Monster Sub-table Matrix. Once the sub-table is found, roll a d% to determine the actual monster(s) encountered.

The # column lists the numbers encountered on the dungeon level equivalent to the monster's level. If encountered on a lower or higher level, adjust the numbers encountered as follows:

Lesser monsters encountered on a lower dungeon level should have their numbers increased by the same amount for each dungeon level lower than their monster level. For example, the sub-table# column lists 2d10 for goblins (first level) encountered on the first level of the dungeon. If encountered on the third level of the dungeon, they would be three times as numerous (6d10). The same procedure applies equally to higher level monsters, with the following exceptions:

NPC parties or individuals encountered have their class-level increased rather than their numbers.

Ninth and tenth level monsters usually are encountered with attendants or minions at lower levels in lieu of greater numbers.

Greater monsters encountered on a higher dungeon level will have their numbers decreased by 1 for each dungeon level higher than their monster level (minimum of 1). For example, the sub-table # column calls for 1d8 Shadows on the fourth level of the dungeon. If encountered on the third level, the range would be reduced to 1d8-1. Greater monsters that may normally have minions will have fewer minions or none at all if encountered on a higher dungeon level.

Monster Sub-Table Matrix

Level Beneath the Surface12345678910
1-21-89-1112
31-56-89-101112
41-45-78-9101112
51-34-56-78-9101112
61-23-45-67-89101112
712-34-56-789101112
8123-45-6789101112
91234-56-789101112
10-1112345-67-89101112
12-13123456-78-9101112
14-151234567-89-101112
16+12345678-910-1112

Creating Unique Encounter Tables

Instructions: If the GM wants to include new monsters on their encounter tables, the GM should make cross-reference monsters by level and frequency when filling each frequency slot with an appropriate monster using the template provided.

Unique Encounter Tables—level template

d%Monster Encountered#
01-02Very Rare2
03-04Very Rare2
05-07Very Rare or Rare3
08-11Rare4
12-15Rare4
16-20Uncommon5
21-25Uncommon5
26-30Uncommon or Common5
31-40Common10
41-50Common10
51-60Common10
61-70Common10
71-75Uncommon or Common5
76-80Uncommon5
81-85Uncommon5
86-89Rare4
90-93Rare4
94-96Very Rare or Rare3
97-98Very Rare2
99-00Very Rare2
Result:

Monster Level One

d%Monster Encountered#
01-02Devil, Asaggim1d10
03-04Halfling3d6
05-07NPC Partyvaries
08-11Demon, Soul Worm1
12-15Rat, Giant1d10×5
16-20Vulchling1d4
21-25Bat5d10
26-30Goblin2d10
31-40Men, Bandit2d4
41-50Orc3d10
51-60Frog, Giant1d8
61-70Beetle, Giant Fire1d4
71-75Kobold4d10
76-80Dog, Wild1d4
81-85Bat, Giant1d6
86-89Skeleton1d10
90-93Rot Grub5d4
94-96Vilstrak1d6
97-98Gnome4d6
99-00Men, Berserker1d6
Result:

Monster Level Two

d%Monster Encountered#
01-02NPC Partyvaries
03-04Giant Ant, Worker2d10
05-07Poltergeist1
08-11Flind1d12
12-15Toad, Giant1d4
16-20Grimlock2d10
21-25Hobgoblin2d10
26-30Dakon1d10
31-40Piercer3d6
41-50Troglodyte1d10
51-60Badger, Giant1d2
61-70Spider, Large1d8
71-75Bugbear1d6
76-80Gnoll2d10
81-85Stirge1d10+5
86-89Zombie1d8
90-93Coffer Corpse1
94-96Troll, Ice1d6
97-98Centipede, Huge1d12
99-00Dwarf4d4
Result:

Monster Level Three

d%Monster Encountered#
01-02Ape, Carnivorous1d3
03-04Centipede, Giant1d2
05-07Rust Monster1d2
08-11Wolf, Dire1d4
12-15Harpy1d6
16-20Ghoul1d6
21-25Lycanthrope, Wererat1d8
26-30Frog, Giant1d8
31-35Devil, Lemure5d6
36-40NPC Party—see Sub-tablevaries
41-50Lizard, Giant1d6
51-60Ogre1d10
61-70Carrion Creeper1d6
71-75Beetle, Giant Boring1d6
76-80Bugbear2d8
81-85Wight1d4
86-89Fungi, Violet1d4
90-93Dark Creeper1
94-96Dragon—see Sub-table1
97-98Zombie, Monster1d3
99-00Spider, Huge1d6
Result:

Monster Level Three—Dragon Sub-table

d%TypeAgeHit Points per HD
01-30BlackVery Young1
31-60BrassVery Young1
61-00WhiteVery Young1
Result:

Monster Level Four

d%Monster Encountered#
01-02Amber Creeping Vine1
03-04Spider, Giant1d2
05-07Blink Dog1d4
08-11Ghast1d3
12-15Amber Creeping Vine Zombie1d2
16-20Piercer3d6
21-25Cockatrice1d3
26-30Snake, Giant Boa1
31-35Demon, Dretch2d4
36-40NPC Party—see Sub-tablevaries
41-50Beetle, Giant Stag1d6
51-60Lycanthrope, Werewolf1d6
61-70Devil, Spiked2d4
71-75Snake, Giant Cobra1
76-80Gargoyle1d8
81-85Dragon—see Sub-table5
86-89Shadow1d8
90-93Lycanthrope, Wereboar1d4
94-96Grey Ooze1d3
97-98Hell Hound2d6
99-00Crypt Thing1
Result:

Monster Level Four—Dragon Sub-table

d%TypeAgeHit Points per HD
01-10BlackYoung/Sub-adult2/3
11-20BlueVery Young/Young1/2
21-30BrassYoung/Sub-adult2/3
31-35BronzeVery Young/Young1/2
36-50CopperVery Young/Young1/2
51-55GoldVery Young/Young1/2
56-70GreenVery Young/Young1/2
71-80RedVery Young/Young1/2
81-85SilverVery Young/Young1/2
86-00WhiteYoung/Sub-adult2/3
Result:

Monster Level Five

d%Monster Encountered#
01-02Genie1
03-04Caryatid Column1d4
05-07Medusa1d2
08-11Mobat1d4
12-15Tiger, Smilodon1
16-20Minotaur1d8
21-25Scorpion, Giant1d2
26-30Snake, Giant Boa1
31-40Demon, Shub1d4
41-50Bear, Greater Cave1d2
51-60NPC Party—see Sub-tablevaries
61-70Devil, Manalishi; Red1d4
71-75Dragon—see Sub-table1
76-80Spider, Phase1
81-85Hydra, 5 or 6 heads1
86-89Ogre Mage1d3
90-93Lycanthrope, Werebear1d4
94-96Caterwaul1
97-98Hell Hound2d6
99-00Snake, Giant Amphisbaena1
Result:

Monster Level Five—Dragon Sub-table

d%TypeAgeHit Points per HD
01-08BlackYoung Adult/Adult4/5
09-18BlueSub-Adult/Young Adult3/4
19-30BrassYoung Adult/Adult4/5
31-35BronzeSub-Adult/Young Adult3/4
36-50CopperSub-Adult/Young Adult3/4
51-55GoldSub-Adult/Young Adult3/4
56-70GreenSub-Adult/Young Adult3/4
71-80RedSub-Adult/Young Adult3/4
81-87SilverSub-Adult/Young Adult3/4
88-00WhiteYoung Adult/Adult4/5
Result:

Monster Level Six

d%Monster Encountered#
01-02Wraith1d6
03-04Demon, Quasit1
05-07Coeurl1d4
08-11Mummy1d4
12-15Dragon - see Sub-table1
16-20Devil, Erinyes1d3
21-25Troll1d12
26-30Otyugh, Lesser1d2
31-35Devil, Manalishi; (1-2) Black; (3-4) Blue; (5-6) Green, (7-8) White1d3
36-40NPC Party—see Sub-tablevaries
41-50Giant, Hill1d10
51-60Wight1d8
61-70Sphinx; (1-3) Gyno-, (4-6) Hieraco-1
71-75Wyvern1d3
76-80Hydra, 7 or 8 heads5
81-85Manticore1d2
86-89Troll, Giant1d12
90-93Lizard, Giant Monitor1d4
94-96Hell Hound2d6
97-98Banshee1
99-00Spectral Troll1d2
Result:

Monster Level Six—Dragon Sub-table

d%TypeAgeHit Points per HD
01-10BlackOld6
11-20BlueAdult5
21-30BrassOld6
31-35BronzeAdult5
36-50CopperAdult5
51-55GoldAdult5
56-70GreenAdult5
71-80RedAdult5
81-85SilverAdult5
86-00WhiteOld6
Result:

Monster Level Seven

d%Monster Encountered#
01-02Golem; (1-3) Clay, (4-6) Flesh1
03-04Giant, Ettin1d2
05-07Chimæra1d4
08-11Spectre1d4
12-15Basilisk1d2
16-20Giant; (1-3) Fire, (4-6) Stone1d8
21-25Demon, Babau1d3
26-30Sphinx; (1-3) Andro-, (4-6) Crio-1
31-35Lamia1
36-40NPC Party—see Sub-tablevaries
41-50Lizard, Giant; (1-3) Fire, (4-6) Cave1d2
51-55Skeleton Warrior1
56-60Shedu1d2
61-70Will-o-the-wisp1
71-75Naga, Spirit1d3
76-80Devil; (1-3) Bearded, (4-6) Bone1d2
81-85Hydra, 9 or 10 heads1
86-89Dragon—see Sub-table1
90-93Cyclops1
94-96Barghest1
97-98Troll, Giant Two-headed1d3
99-00Afreet1
Result:

Monster Level Seven—Dragon Sub-table

d%TypeAgeHit Points per HD
01-10BlackVery Old7
11-20BlueOld6
21-30BrassVery Old7
31-35BronzeOld6
36-50CopperOld6
51-55GoldOld6
56-70GreenOld6
71-80RedOld6
81-85SilverOld6
86-00WhiteVery Old7
Result:

Monster Level Eight

d%Monster Encountered#
01-03Naga, Guardian1d2
04-07Golem, Stone1
08-11Giant, Cloud1
12-15Vampire1d2
16-20Devil, Ice1
21-25Devil, Barbed1d2
26-30Otyugh, Lesser1d2
31-40Demon, Class A1d3
41-50NPC Party—see Sub-tablevaries
51-60Demon, Ekivu5d4
61-70Hydra, 11 or 12 heads1
71-80Elemental; (1-2) Earth, (3-4) Air, (5-6) Fire, (7-8) Water1
81-89Dragon—see Sub-table1
90-93Lammasu1d4
94-00Ghost1
Result:

Monster Level Eight—Dragon Sub-table

d%TypeAgeHit Points per HD
01-12BlackAncient8
13-25BlueVery Old7
26-30BrassAncient8
31-35BronzeVery Old7
36-45CopperVery Old7
46-50GoldVery Old7
51-60GreenVery Old7
61-80RedVery Old7
81-85SilverVery Old7
86-00WhiteAncient8
Result:

Monster Level Nine

d%Monster Encountered#
01-07Trapper1
08-11Devil, Pit Fiend1
12-30Otyugh, Greater1
26-40NPC Party—see Sub-tablevaries
41-55Class B Demon1d3
56-70Hydra, 12-heads1
71-80Dragon—see Sub-table1 or 2
81-89Purple Worm1d2
90-93Demonette1
94-96Roper1d4
97-00Golem, Iron1
Result:

Monster Level Nine—Dragon Sub-table

d%TypeAgeHit Points per HD
01-122× BlackAncient+Old8+6
13-25BlueAncient8
26-302× BrassAncient+Old8+6
31-35BronzeAncient8
36-45CopperAncient8
46-50GoldAncient8
51-60GreenAncient8
61-80RedAncient8
81-85SilverAncient8
86-002× WhiteAncient+Very Old8+7
Result:

Monster Level Ten

d%Monster Encountered#
01-07Demon, Class E1d3
08-11Giant, Storm1
12-15Otyugh, Greater1
16-20NPC Party—see Sub-tablevaries
21-30Demon, Class C1d3
31-40Elemental, Earth1
41-50Elemental, Air1
51-60Elemental, Fire1
61-70Elemental, Water1
71-80Demon, Class D1d3
81-89Dragon—see Sub-table2
90-95Demon, Class F1d3
96-00Lich1
Result:

Monster Level Ten—Dragon Sub-table

d%TypeAgeHit Points per HD
01-20BlueAncient+Very Old8+7
21-25BronzeAncient+Very Old8+7
26-35CopperAncient+Very Old8+7
36-40GoldAncient+Old8+6
41-60GreenAncient+Very Old8+7
61-95RedAncient+Old8+6
96-00SilverAncient+Old8+6
Result: