It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff. Damage from falling is determined as follows: Falls of less than 5-ft do no damage in game terms; falls of up to 10-ft cause 1d6 damage; if the distance fallen is 20-ft or less, 3d6 damage is inflicted; falls of up to 30-ft cause 6d6, 40-ft is 10d6, 50-ft is 15d6, and falls of over 50-ft cause 20d6 points of damage.

Optionally, kindly GMs may allow a saving throw against falling damage, and if the GM is so inclined and the saving throw is actually passed, the damage taken will be halved.