It is possible for elves and humans to interbreed, although elven fastidiousness makes this a fairly uncommon occurrence. Half elves do not have a separate culture or civilisation of their own, usually assimilating into the elven or human society in which they were raised.
Summary of half-elven Racial abilities:
- 30% resistance to sleep and charm spells
When searching, a half-elf character can detect secret doors on a 2 in 6 and concealed doors on a 3 in 6. When passing within 10ft of a concealed door, a half-elf will notice it on a 1 in 6.
Common, elven, gnoll, gnome, goblin, halfling, hobgoblin, orcish.
The less restrictive of any class requirements apply to multi-classed half-elven characters, except that thieving abilities can only be used while wearing armour permitted to thieves
Permitted Class Options:
Assassin, Cleric, Fighter, Magic User, Ranger, Thief, Cleric/Fighter, Cleric/Ranger, Cleric/Magic User, Fighter/Magic User, Fighter/Thief, Magic User/Thief, Cleric/Fighter/ Magic User, or Fighter/Magic User/Thief.
- Cleric: 40 + 2d4
- Fighter: 22+3d4
- Magic: User 30+2d8
- Thief: 22+3d8
Minimum/Maximum ability scores (after adjustment for race);
if the ability scores rolled do not fall within these limits, then the race of half-elf is not a valid choice for the character:
- Strength: 3/18
- Dexterity: 6/18
- Constitution: 6/18
- Intelligence: 4/18
- Wisdom: 3/18
- Charisma: 3/18
- Assassin: 11
- Cleric: 5
- Druid: N/A
- Fighter: 8 (Str 18), 7 (Str 17 and below), 6 (Str 16 and below)
- Illusionist: N/A
- Magic: User 8 (Int 18+), 7 (Int 17), 6 (Int 16 and below)
- Paladin: N/A
- Ranger: 8 (Str 18), 7 (Str 17 and below), 6 (Str 16 and below)
- Thief: Unlimited